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The following work is from the video game Escape from Ever After, a startup indie project developed in Unreal Engine. I served as the game's Creative Director, Level Designer, Gameplay Designer, Writer, Composer, and more.

Escape from Ever After is a recipient
of an Epic MegaGrant
Reviewed Overwhelmingly Positive!

Level Gallery
Below are examples of levels I designed and built from start to finish, including blockouts, collision, navigation, and final lighting polish. (For more insight on my level design process, please click here.)

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