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The following work is from Cursemark, an action-exploration roguelike with a handcrafted world. Developed by Clyde Games of Into the Necrovale, the game features pixel art by acclaimed artists Adam Ferguson and David Stuart. I was hired as the sole level designer to overhaul and bring character to the game's many levels, working with the team to establish the visual direction through custom assets and art.
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Cursemark is developed in heaps.io and I used a combination of Tiled and a proprietary editor to build levels.

Level Gallery
Below are examples of levels I designed and built from start to finish. (For samples of my 3D levels in Unreal Engine, please click here.)




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